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Click the register link above to proceed. Go back into the Clock Tower, ride the bell back to the other side of the platform and continue to the top. When this happens, simply kill the unwanted characters and someone else will take their place. Tri-Point has a devastating physical attack called Onrush. Cross over the green portal and head straight into the door down the stairs. The Floodgate Key is on the floor in a Storage Room accessible only via the primitive lift in the Elevator Hall. Locate the hatch door on the floor and open it to reveal the wine cellar. Look closely along the left side of the passageway and you'll see a door situated near the center of the hall. Trauma can also produce Dromas, small support machines that use similar attacks. - Opening or closing the Fourth Box will open or close the third and fourth box. Make your way back to where your other party is located (in the grand hall, the room with the chandelier). HP: 30,000 - 30,000. The treasury is on the left of that screen. In Final Fantasy 8, the summons are called Guardian Forces (GFs). Challenge Omega Weapon in the Chapel.) Begin by determining which of your two parties is heaviest (hint: the males outweigh the females) and taking the lighter party to the Elevator Hall. ... Switch again and return to the basement armory, pull the lever and use your key to drain the water. The story focuses on Squall, a young anti-social soldier as he is drawn into a conflict against sorceresses, as well as his growing relationship with a young woman named Rinoa. Draw the Guardian Force, Alexander, from Catoblepas if you did not draw it from Edea at the end of Disc 2 when you were there. Became a monster under Ultimecia's power. Krysta has a very high resistance to physical attacks. Begin by eliminating Vysage, Lefty and Righty in the fashion of your choice. Make sure to draw the Guardian Force, Pandemona, if you forgot to draw it from Fujin/Raijin in front of the hotel in Balamb. Divide the team into two parties (your main party and “the rest”) and continue. Ring the bell and switch back to your primary party. Summary: Continuing my exploration of Ultimecia Castle. When you get back to the main hall wander over to the green portal and switch to the second party. Head up the stairs to fight you first boss, Sphinxaur. Repeatedly summon the Dark Messenger and/or use Cactuar's defense-ignoring attack and you'll soon bring the brute to its knees. Go to the Chapel, play the organ to lower the Waterway gate, and pick up the Rosetta Stone. You can also spam Demi until you get the Red Giant's HP down to a point where your physical attacks become effective without Meltdown. The solution to the puzzle is VIVIDARIUM (Garden), INTERVIGILIUM (Sleep) and VIATOR (Messenger). Ascend the spiraling staircase in the Clock Tower until you get to the moving bell piece. Unlocking command abilities can be quite useful as you can junction the Revive and Recover abilities in lieu of unlocking Magic or Items. You can draw Cerberus here too if you don't have the GF yet. Ultimecia's Castle - Gargantua Ultimecia's Castle - Tiamat. Begin by summoning Doomtrain or casting Meltdown to weaken Catoblepas' defenses. By turning Dark Flare into a tremendous source of HP for your party, your only difficulty will be deciding how to further humiliate this impotent ex-GF. If any are still about when Trauma's HP reach 0 the progenitor will eat it's young. Sphinxaur and Sphinxara have an embarrassing 10,000 HP each no matter how high their level is. Here is the affect that opening or closing each box will have: - Opening or closing the First Box will open or close the first and second box ... same way that magic is drawn. If you are having trouble dealing with Krysta’s magic attacks you can cast Shell on your party members to dampen the amount of damage being done. Vysage, Righty and Gargantua are vulnerable to Zombie. Begin by summoning Doomtrain to cripple Krysta's defenses. Depress the lever on the lower level of the Grand Hall and switch back to your primary party. For the remainder of the battle attack with any means at your disposal (except anything lightning-based, as this guardian monster absorbs the damage) until the behemoth succumbs. Your main goal is to get good magic junctioned for the final fights. Go to the Courtyard and switch to your support party. Name: Names of Bosses appear in italics. Vysage, Lefty and Righty are weak against Holy and vulnerable to Drain. You'll find numerous paintings adorning the walls but no sign of Trauma. Release the seal on GF or Magic. Level: 1 - 52 The Treasure Vault Key can be found by examining the left side of the fountain in the Courtyard just beyond the far doors on the lower level of the Grand Hall. So which words should you use and how do you solve the puzzle in the Art Gallery? Despite Tiamat's garnering a place of esteem as the servant nearest the Master Room, this battle should prove the easiest of all. To reach the Treasure Room from the front Hall, climb the stairs, head left, take the doors in the near-left corner, go down the stairs, and pass through the doors on the far side of the Party Switch Point. You can draw Leviathan here if you missed it from NORG back in Disc 2. Unleash your Limit Breaks, and keep your HP high. Walking through the doorway will initiate a lengthy series of battles that make up the final battles of Final Fantasy VIII, so make sure your team is well prepared. Ultimecia Castle (Part 1) - FF8 Guide At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. Climb the Clock Tower, challenge Tiamat, and release the seal on Command Ability. On the next screen you will see a key sitting in the middle of the bridge. there are a few guides on the island closest to hell/heaven draw points as well as what monsters are useful to draw from. Go back to the main entrance hallway and then back into the chandelier room, the Great Hall (by taking the left exit on the main floor our of the entrance hall) and take the doorway at the back of the room. For feedback or questions, e-mail IGNguides at: editors@ignguides.com . If for some reason she is missed at this point, Siren can also be drawn from Tri-Point in Ultimecia Castle later in the game. 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